If missile is delivering an atomic bomb use A-bombe factors insted.
If a friendly major power has missile R&D level then you and are
willing to share technology, add +2 to your missile R&D roll(s). Alternately, if any major power has a higher missile R&D level then you, you may add +1 to your missile R&D roll(s).
All major powers start with a A-bomb R&D level of 0. Add the
result of all A-bomb R&D die rolls to the current A-bomb R&D level. When you reach 300 points you have achieved a breakthrough and may begin production of A-bombs. For every additional 50 points of A-bomb
technology, you have reached a new level of nuclear technology. For every level of nuclear technology a new A-bomb counter will be added to your forcepool. All A-bombs cost 1 BP and take 1 turn to build.
Atomic bomb used to conduct a strategic bombardment or carpet bombing mission always yield a result of 5*** if it is the first time an atomic bomb is used.
The big one is not affected by terrain or weather.
Atomic Bomb can be used to conduct a port strike. It gives 25 (50 if it is the first time a bomb is used) air-navel factors and any SUBs in the port is included in the combat and suffer conversion results.
Bomb can be used to give offensive ground support. It gives +5 odds shifts if it is the first time a bomb is used. + 2 otherwise.
A-bombs can be delivered by a He-277 (not flying extended), any
airplane with 9 or more strategic factors or any missile unit.
If a friendly major power has A-bomb R&D level higher then you and
are willing to share technology, add +2 to your A-Bomb R&D roll(s). Alternately, if any major power has a higher A-Bomb R&D level then you, you may add +1 to your A-Bomb R&D roll(s).
I assume you've checked out the set-up? Of course you have. Well then, there is always some players notes for those of you who can't think for themselves. Or perhaps all you really want is to steal my brilliant counters
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